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Chieko Midori

This is my model for my character Chieko Midori, made 100% in Blender and GIMP. All aspects of the model are hand-made, from her bespoke rig (including fully armature-based face rigging) to her highpoly sculpt and texture work. Her outfit is completely modular and each individual piece can be toggled.

cursory exploration of chi's rig and some of its features. all of this rig was hand-made

Expressions made with just her facial armature, no blendshapes whatsoever

orthographic turnaround, partial suit

orthographic turnaround, partial suit

orthographic turnaround, with additional suit layers

orthographic turnaround, with additional suit layers

highpoly sculpt of her outfit

highpoly sculpt of her outfit

highpoly sculpt of her body and face

highpoly sculpt of her body and face

Diffuse, Normal, Specular, and Roughness textures for her base body mesh

Diffuse, Normal, Specular, and Roughness textures for her base body mesh

Diffuse, Normal, Specular, and Roughness textures for outfit

Diffuse, Normal, Specular, and Roughness textures for outfit