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Bigger Mann On Campus (Texture, Sculpt, UVs)

This is an item modeled by twitter.com/bigbob_tf which I created textures, normals/sculpts, and did the UV unwraps for in november 2019

I started by taking his mesh, creating the UV unwraps for both materials, cleaning up topology to make it subsurf-friendly, and sculpting the resulting subsurfed mesh
I then baked object-space normal maps for the diffuse, as well as ambient occlusion. I also baked the normal maps for both materials. All the texturing thereafter was done by hand in GIMP for both materials.
this project took me a couple days (cant remember the exact timeline haha) and is currently visible at its workshop submission: https://steamcommunity.com/sharedfiles/filedetails/?id=1922905763

how the item looks in-game. Model by @bigbob_tf

how the item looks in-game. Model by @bigbob_tf

Sculpt

Sculpt

material used for the sleeves and white undershirt. Shows the diffuse, diffuse+UV, Normal, and specularity mask

material used for the sleeves and white undershirt. Shows the diffuse, diffuse+UV, Normal, and specularity mask

material used for the vest and buttons. Shows the diffuse, diffuse+UV, Normal, and specularity mask

material used for the vest and buttons. Shows the diffuse, diffuse+UV, Normal, and specularity mask