A TF2 scout set I modeled, textured, sculpted, and rigged entirely solo. The concept art was done by @nooketown and the promo renders were done by @DJB2401
I started by box modeling the hat/mask, shoes, and mostly duplicating scout's shirt mesh for the shirt, where i then box modeled the additional details such as the hood, sleeves, and tassels. I then duplicated these meshes, sculpted a highpoly, and used those sculpts to bake object space normal maps and ambient occlusion. I turned the obj normal maps into point light maps, and proceeded to use those as a base for textures that from thereon I hand textured.
you can see it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1895698025
**I did not create scout's character model! Any and all assets aside from the cosmetic items I've specifically highlighted here were provided by valve software.