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Painted in Blood (TF2 scout set)

A TF2 scout set I modeled, textured, sculpted, and rigged entirely solo. The concept art was done by @nooketown and the promo renders were done by @DJB2401

I started by box modeling the hat/mask, shoes, and mostly duplicating scout's shirt mesh for the shirt, where i then box modeled the additional details such as the hood, sleeves, and tassels. I then duplicated these meshes, sculpted a highpoly, and used those sculpts to bake object space normal maps and ambient occlusion. I turned the obj normal maps into point light maps, and proceeded to use those as a base for textures that from thereon I hand textured.

you can see it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1895698025

**I did not create scout's character model! Any and all assets aside from the cosmetic items I've specifically highlighted here were provided by valve software.

Full in-game preview with proper shaders and poses

Full in-game preview with proper shaders and poses

recolor chart for the hat

recolor chart for the hat

recolor chart for the shirt

recolor chart for the shirt

recolor chart for the shoes

recolor chart for the shoes

hat sculpt

hat sculpt

shirt sculpt

shirt sculpt

shoe sculpt

shoe sculpt

hat wires + diffuse

hat wires + diffuse

shirt wires + diffuse

shirt wires + diffuse

shoe wires + diffuse

shoe wires + diffuse

shoe materials, Shows the diffuse, diffuse+UV, Normal, and specularity mask

shoe materials, Shows the diffuse, diffuse+UV, Normal, and specularity mask

shirt materials, Shows the diffuse, diffuse+UV, Normal, and specularity mask

shirt materials, Shows the diffuse, diffuse+UV, Normal, and specularity mask

shoes materials, Shows the diffuse, diffuse+UV, Normal, and specularity mask

shoes materials, Shows the diffuse, diffuse+UV, Normal, and specularity mask