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Grim Bloody Fable (TF2 Demoman Item)

Here's an item I worked on with the lovely @Vertigheist on twitter! A skull-themed knight's helm based on some of verti's artwork!

I started by box modeling the helmet from scratch, then I subsurfed the skull bit and sculpted in details, baked it all down to object space normal maps (which i turned into point light maps) and ambient occlusion maps, which I used as a basis for my otherwise hand-painted textures.

in-engine preview pics

in-engine preview pics

recolors available if it were to be shipped to TF2

recolors available if it were to be shipped to TF2

sculpt

sculpt

wireframe + diffuse

wireframe + diffuse

Textures. Diffuse, Diffuse + UV, normal, and specularity mask

Textures. Diffuse, Diffuse + UV, normal, and specularity mask