Website powered by

Stormy Suit (TF2 Spy Jacket)

a suit item for TF2's spy inspired by Iori Yagami from the King of Fighters series

https://steamcommunity.com/sharedfiles/filedetails/?id=1916608278

I started by taking spy's default mesh, duplicating it, and using cuts and manipulations where i could to shape it into a this new jacket, and created new UV unwraps. I then duplicated my mesh, cleaned up the topology for subdivision, and sculpted the subsurfed model. I baked an object space normal map and ambient occlusion, and used those for the basis of the texture, the rest of which was done hand-painted in GIMP.

The topology had to stay very similar to spy's own topology (due to this merely covering the default mesh rather than replacing it) so the actual mesh topology could not be substantially improved and cleaned up.

**I did not create spy's model! Any and all assets aside from the cosmetic items I've specifically highlighted here were provided by valve software.

thumbnail for workshop promo purposes

thumbnail for workshop promo purposes

sketchfab!

in-game preview

in-game preview

an example of the various recolors available if it were to be accepted to team fortress 2

an example of the various recolors available if it were to be accepted to team fortress 2

sculpt

sculpt

wireframe + diffuse

wireframe + diffuse

material used for the vest and chest. Shows the diffuse, diffuse+UV, Normal, and specularity mask

material used for the vest and chest. Shows the diffuse, diffuse+UV, Normal, and specularity mask

material used for the white undershirt. Shows the diffuse, diffuse+UV, Normal, and specularity mask

material used for the white undershirt. Shows the diffuse, diffuse+UV, Normal, and specularity mask